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Pong Madness (2013)

Pong Madness is a crazy experimental remake of Atari Pong.

It all started with a simple idea - “what would it be like if there are thousands of balls in Pong?” 

Then I made a ball into a class and instantiated it endlessly. Voila! It became a totally new game which is about not blocking a ball, but placing paddles where the highest number of balls exist.

And I added some order like patterns to make it more 'playable'.

The game was programmed in Processing, and audio was programmed in Max/MSP. Those two parts communicates with each other using oscP5, which is a Processing library that allows Processing to send messages to Max/MSP. Every sound in this game is synthesized in real-time, using additive and subtractive synthesis.