Worked on Targeting system, Aim Assist, Nameplates, Power-ups, and many other features.
Worked on various game systems including multiplayer gameplay, collectibles and player progression.
A music-infused simultaneous timed strategy duel based off on The Beat, the Step, and the Cowboys with more levels, characters.
Intel University Games Showcase 2017 Winner - 1st in Best Gameplay, 2nd in Best Visual Quality
Worked on the physics simulation for the team selection screen in Triple Threat mode (see 5:45 in the video below).
Worked on the frontend of the online character tattoo shop.
A game about a marching band consists of Tibetan monks. Stay in the formation not to embarrass your march master. Developed in Global Game Jam 2016 in 48 hours.
Harmonix's music-infused fun on Apple TV. I worked on the audio engine code to support the game's feature and fix issues.
The Drop is a project that ambitiously combines FPS with a rhythm game where you can shoot only when you match the beat right.
Built in Global Game Jam 2015
A completely new, strangely fun pseudo-real-time rhythm based duel.
Unity, PSMove, MaKey MaKey, Phidgets
Built by team of 6 in 3 weeks
As a toy, run for your life. As an tester, test the toys to their deaths.
Unity, PSMove
Built by team of 5 in 3 weeks
Steer the ship and poke the giant fish together as two old men in the sea.
Built by team of 5 in 1 week
An addictive, fun festival game where four people should work together to get through a mayhem in the space.
Built by team of 5 in 2 weeks
Wipe out the window to find your cheated boyfriend and 'the witch'.
Max/MSP, Processing
A pong with thousands, thousands of balls.
*Click picture for details.